Genre: Gladiator | 3rd Person | Action
Team: Control X
Team Size: 5
Engine: Unreal Engine 4 (C++)
My Contributions:
• Gameplay mechanics design
• Programming mechanics
The rage bar and combo system rewards skillful gameplay creating a positive feedback loop by buffing the player.
Gladiator’s Fate is a fighting and action mini-game made in Unreal Engine with my brother and a couple of friends as a project to learn and practice Unreal Engine. The player character has a number of actions and abilities attacking, blocking attacks with their shield, entering an offensive rage mode, rolling to evade attacks, and a stamina system.
There are 4 unique enemy types with one of them being a boss enemy. 2 of these are human enemies with different stats, the 3rd is a self-detonating bomber type enemy.
I designed game features as well as mechanics and programmed them collaboratively.
INSTRUCTIONS
W A S D – Movement // Shift – Sprint // Mouse Left Click – Attack
Mouse Right Click – Block // R – Sheath/Unsheath Sword // Spacebar – Roll/dodge
1 – Unleash Rage Mode // Ctrl – Enable Slow – Mo
Genre: Gladiator | 3rd Person | Action
Team: Arda A. Irmak & Harrison Lister
Team Size: 2
Engine: Unreal Engine 4 (C++)
My Contributions:
• Gameplay mechanics design
• Programming mechanics
• Environment & level design
Space Station Telos was created by me and Harrison Lister as a final project for a class. It is a mini first person shooter game where the player must infiltrate Telos and overcome hostile A.I. enemies to reach the heart of the station.
The player is able to progress by collecting keycards that unlock the rest of the levels. They can be obtained by overcoming environmental and AI controlled hazards.
The player is able to progress by collecting keycards that unlock the rest of the levels. They can be obtained by overcoming environmental and AI controlled hazards.
Genre: Arcade | Aquatic
Team: Team Cheesecake
Team Size: 7
My Contributions:
• Gameplay design
• Programming support
• Art
Ocean Heroes is a game meant to raise awareness about environmental issues, especially those concerning our aquatic friends.
It was made during the international iLRNFuser game jam with a team of 7. I was the lead designer of the game and assisted with narrative design + programming for the project.
Genre: Board game | Aliens
Studio: Ogre Crossing Games
My Contributions:
• Play testing
• Providing feedback and ideas for content
Alien Petshop is an engine-building board game created by Ogre Crossing Games. It is for 2-4 players who manage their own cosmic pet shop filled with cute and slightly dangerous pets. Alien Petshop makes for an engaging experience for families and experienced gamers alike!
